2017年6月1日 星期四

[Android] Compile android kk443

Download oracle java 6 : http://www.oracle.com/technetwork/java/javase/downloads/java-archive-downloads-javase6-419409.html

chose : Linux x64 68.75 MB   "jdk-6u45-linux-x64.bin"
# sudo chmode 777 jdk-6u45-linux-x64.bin
# ./jdk-6u45-linux-x64.bin
# export JAVA_HOME=/home/bin/jdk1.6.0_45 (change to your java path)
# export JRE_HOME=${JAVA_HOME}/jre
# export CLASSPATH=.:${JAVA_HOME}/lib:${JRE_HOME}/lib
# export PATH=${JAVA_HOME}/bin:${JRE_HOME}/bin:$PATH


Modify : build/core/main.mk
+ifeq (0,$(shell expr $$(echo $(MAKE_VERSION) | sed "s/[^0-9\.].*//") = 4.1))
$(warning ********************************************************************************)
$(warning *  You are using version $(MAKE_VERSION) of make.)
$(warning *  Android can only be built by versions 3.81 and 3.82.)
$(warning *  see https://source.android.com/source/download.html)
$(warning ********************************************************************************)
$(error stopping)
+endif

[Android] Generate the test key pairs

About key
A. 簽名類型
android的標準簽名key有:
testkey, media, platform, shared
以上的四種,可以在源碼的/build/target/product/security/裡面看到對應的金鑰,其中shared.pk8代表私密金鑰,shared.x509.pem公開金鑰,一定是"成對"出現的。
其中testkey是作為android編譯的時候默認的簽名key,如果系統中的apk的android.mk中沒有設置LOCAL_CERTIFICATE的值,就默認使用testkey。

而如果設置成:
LOCAL_CERTIFICATE := platform
就代表使用platform來簽名,這樣的話這個apk就擁有了和system相同的簽名,因為系統級別的簽名也是使用的platform來簽名,此時使用android:sharedUserId="android.uid.system"才有用!
最後我們需要將testkey置換成releasekey。

B. 製作Release key
subject='/C=US/ST=California/L=Mountain View/O=Android/OU=Android/CN=Android/emailAddress=android@android.com'
mkdir ~/.android-certs
for x in releasekey platform shared media; do \
./development/tools/make_key ~/.android-certs/$x "$subject"; \
done
C ---> Country Name (2 letter code)
ST ---> State or Province Name (full name)
L ---> Locality Name (eg, city)
O ---> Organization Name (eg, company)
OU ---> Organizational Unit Name (eg, section)
CN ---> Common Name (eg, your name or your server’s hostname)
emailAddress ---> Contact email address

另外在使用上面的make_key腳本生成key的過程中會提示輸入password,直接enter,不要密碼!否則build的過程因為多執行緒會build失敗。(後面會介紹強制使用密碼方法)
將生成的key複製到/build/target/product/security/ 底下,testkey可以不留。
僅需一個人產生即可,其他人複製同一份security key使用,避免使用不同簽章而在燒錄過程驗證不過。

C. 修改系統默認簽名key
若LOCAL_CERTIFICATE沒有設定的話,系統預設會直接使用testkey為APK簽章。
修改預設使用的testkey為releasekey
android4.4/build/core/config.mk
修正前:
DEFAULT_SYSTEM_DEV_CERTIFICATE := build/target/product/security/testkey
修正後:
DEFAULT_SYSTEM_DEV_CERTIFICATE := build/target/product/security/releasekey

/build/core/makefile
修正前:
ifeq ($(DEFAULT_SYSTEM_DEV_CERTIFICATE),build/target/product/security/testkey)
BUILD_VERSION_TAGS += test-keys
修正後:
ifeq ($(DEFAULT_SYSTEM_DEV_CERTIFICATE),build/target/product/security/releasekey)
BUILD_VERSION_TAGS += release-keys

===================================================================
如果你在產生key的過程有輸入password
build/tools/signapk/SignApk.java 在這隻檔案

    private static String readPassword(File keyFile) {
        Console console;
        char[] pwd;
        if((console = System.console()) != null &&
           (pwd = console.readPassword("[%s]", "Enter password for " + keyFile)) != null){
            return String.valueOf(pwd);
        } else {
            //return null;
+           return String.valueOf(password);<<加入這段 強制回傳你設置的密碼
        }
    }
這樣就可以解決build失敗的狀況
-----------------------------------------------------------------------------------------------------------------
build/core/config.mk

ifdef PRODUCT_DEFAULT_DEV_CERTIFICATE
  DEFAULT_SYSTEM_DEV_CERTIFICATE := $(PRODUCT_DEFAULT_DEV_CERTIFICATE)
else
  DEFAULT_SYSTEM_DEV_CERTIFICATE := build/target/product/security/testkey
endif
-----------------------------------------------------------------------------------------------------------------
in your project.mk
PRODUCT_DEFAULT_DEV_CERTIFICATE := \
        device/xxx/testkey


===================================================================
How do I change the KEY path and the RSA for DM-verity?
===================================================================

development/tools/make_key verity    '/C=US/ST=California/L=Mountain View/O=Android/OU=Android/CN=Android/emailAddress=android@android.com'

out/host/linux-x86/bin/generate_verity_key -convert verity.x509.pem verity_key

mv verity_key.pub verity_key

-----------------------------------------------------------------------------------------------------------------
copy build/target/product/verity.mk to project_path/

ifdef PRODUCT_VERITY_SIGNING_KEY
  PRODUCT_VERITY_SIGNING_KEY := $(PRODUCT_VERITY_SIGNING_KEY)
else
  DEFAULT_SYSTEM_DEV_CERTIFICATE := build/target/product/security/verity
endif
-----------------------------------------------------------------------------------------------------------------
in your project.mk

PRODUCT_VERITY_SIGNING_KEY := \
         device/xxx/verity

DISTTOOLS += \
  $(HOST_OUT_EXECUTABLES)/generate_verity_key


# setup dm-verity configs.
ifneq ($(BUILD_TARGET_DEVICE),sd)
 PRODUCT_SYSTEM_VERITY_PARTITION := /dev/block/mmcblkxxx
 $(call inherit-product, project_path/verity.mk)
else
 PRODUCT_SYSTEM_VERITY_PARTITION := /dev/block/mmcblkxxx
 $(call inherit-product, project_path/verity.mk)

endif

-----------------------------------------------------------------------------------------------------------------


key都建立完成後 應該要有
testkey.pk8      testkey.pem
media.pk8       media.pem
platform.pk8   platform.pem
shared.pk8      shared.pem
verity.pk8       verity.pem.
verity_key
共九個檔案

[Android] Debug

看cpu頻率相關資訊:
/sys/devices/system/cpu/


in android 6:
logcat -b kernel


Screencasting/Mirroring an Android Device Screen onto your Desktop under Ubuntu/Linux Mint

http://www.upubuntu.com/2015/09/screencastingmirroring-android-device.html

[Android] Android

===========================================================
init
system/core/init

readme.txt
keywords.h -init command
===========================================================
Android 6:
查詢相對應的Key_code
frameworks/base/data/keyboards/Generic.kl

處理Key_Event
frameworks/base/services/core/java/com/android/server/policy/PhoneWindowManager.java


158 /* KEY_BACK */
172 /* KEY_HOMEPAGE */
580 /* APP_SWITCH */


/frameworks/base/core/res/res/values/config.xml

===========================================================
Disable the software navigation bar
<bool name="config_showNavigationBar">false</bool>

Check the device init.rc don't "setprop sys.device.type tablet"


If deivetpye is tablet, the mHasNavigationBar will be true.

// Allow a system property to override this. Used by the emulator.
// See also hasNavigationBar().
String navBarOverride = SystemProperties.get("qemu.hw.mainkeys");
if ("1".equals(navBarOverride)) {
    mHasNavigationBar = false;
} else if ("0".equals(navBarOverride)) {
    mHasNavigationBar = true;
}

//if device type is tablet force enable NavigationBar and forbid NavigationBar move
String deviceType = SystemProperties.get("sys.device.type");
if (! "".equals(deviceType) && deviceType.equals("tablet")) {
    mNavigationBarCanMove = false;
    mHasNavigationBar = true;
}
===========================================================
Screen flip
frameworks/base/services/core/java/com/android/server/policy/PhoneWindowManager.java

        if (mForceDefaultOrientation) {
            return Surface.ROTATION_0;

        }

+            return Surface.ROTATION_180;


        synchronized (mLock) {


===========================================================

[Android] screencap

screencap 可以從 command line 擷取螢幕畫面
screencap [-p] [<FILENAME>]
提供 FILENAME 時表示要把畫面直接寫到手機的記憶卡,否則會輸出到 STDOUT。
加 -p 或 FILENAME 以 .png 結尾時,畫面會輸出成 PNG 格式(預設採用 frame buffer 的原始格式)。例如:
$ adb shell screencap -p /sdcard/screen.png
$ adb pull /sdcard/screen.png
$ adb shell rm /sdcard/screen.png
利用 screencap 沒有給定 FILENAME 時會將畫面輸出到 STDOUT 的特性,可以將上面多個步驟合併成一行指令:
$ adb shell screencap -p | sed 's/\r$//' > screen.png
後面用 sed 多做一層加工,是因為 adb shell 會將 \n 轉成 \r\n 的關係,必須將 \r\n (0x0d0a) 反轉回 \r (0x0a) 才行。實務上,再用 alias 包裝起來會比較方便:
$ alias and-screencap="adb shell screencap -p | sed 's/\r$//'"
$ and-screencap > screen.png # 2
之後就可以用 and-screencap > <FILENAME> 直接將畫面存成電腦上的檔案 FILENAME,不需要在手機記憶卡產生暫存檔。

完整的用法

$ screencap -h
usage: screencap [-hp] [FILENAME]
   -h: this message
   -p: save the file as a png.
If FILENAME ends with .png it will be saved as a png.
If FILENAME is not given, the results will be printed to stdout.
轉貼於:http://imsardine.simplbug.com/note/android/adb/commands/screencap.html

[Android] [Recovery]

===========================================================
Recovery klog
===========================================================
If you find : denied  { write } for  pid=183 comm="recovery" name="kmsg"

Moditfy : myandroid/external/sepolicy/recovery.te

Add : allow recovery kmsg_device:chr_file rw_file_perms;
----------------------------------------------------------------------------------------------------
recovery.cpp
#define RECOVERY_KLOG_LEVEL KLOG_INFO_LEVEL

in main to add :
    klog_init();
    klog_set_level(RECOVERY_KLOG_LEVEL

common.h
#include <cutils/klog.h>
#define LOGE(...) KLOG_INFO("<recovery>E", __VA_ARGS__); fprintf(stdout, "E:" __VA_ARGS__)
#define LOGW(...) KLOG_WARNING("<recovery>W", __VA_ARGS__); fprintf(stdout, "W:" __VA_ARGS__)
#define LOGI(...) KLOG_INFO("<recovery>I", __VA_ARGS__); fprintf(stdout, "I:" __VA_ARGS__)
#define LOGV(...) KLOG_INFO("<recovery>V", __VA_ARGS__); fprintf(stdout, "V:" __VA_ARGS__)
#define LOGD(...) KLOG_INFO("<recovery>D", __VA_ARGS__); fprintf(stdout, "D:" __VA_ARGS__)

screen_ui.cpp
in ScreenRecoveryUI::Print to add :
KLOG_INFO("<recovery>UI", "%s", buf);





===========================================================
Make /tmp/recovery.log & /tmp/last_install accessible
===========================================================
If you find : denied  { open } for  pid=194 comm="adbd" path="/tmp/recovery.log" dev="tmpfs"

adb pull /tmp/recovery.log
message : failed to copy '/tmp/recovery.log' to './recovery.log': Permission denied

adb pull /tmp/last_install
message : failed to copy '/tmp/last_install' to './last_install': Permission denied

Moditfy : external/sepolicy/adbd.te
Add : allow adbd tmpfs:file { open };
----------------------------------------------------------------------------------------------------
recovery.cpp
in main to add :
+chmod(TEMPORARY_LOG_FILE, 0644);

install.cpp
in main :
if (install_log) {
        fputs(path, install_log);
        fputc('\n', install_log);
      +chmod(install_file, 0644);
}





===========================================================
Support recovery shell console
===========================================================
mksh/reboot/toubox  Android.mk
LOCAL_STATIC_LIBRARIES += libc
LOCAL_FORCE_STATIC_EXECUTABLE := true
----------------------------------------------------------------------------------------------------
build/core/Makefile
recovery_ash_binary := $(call intermediates-dir-for,EXECUTABLES,ash)/ash
recovery_reboot_binary := $(call intermediates-dir-for,EXECUTABLES,rreboot)/rreboot
recovery_toybox_binary := $(call intermediates-dir-for,EXECUTABLES,rtoybox)/rtoybox
recovery_toybox_tools := \
youtools(ex. cat) \

recovery_toybox_symlinks := $(addprefix $(TARGET_RECOVERY_ROOT_OUT)/sbin/,$(recovery_toybox_tools))


define build-recoveryimage-target
  @echo ----- Making recovery image ------

  $(hide) rm -rf $(TARGET_RECOVERY_ROOT_OUT)/res/*
  $(hide) cp -f $(recovery_ash_binary) $(TARGET_RECOVERY_ROOT_OUT)/sbin/
  $(hide) cp -f $(recovery_reboot_binary) $(TARGET_RECOVERY_ROOT_OUT)/sbin/reboot
  $(hide) cp -f $(recovery_toybox_binary) $(TARGET_RECOVERY_ROOT_OUT)/sbin/
  $(hide) $(foreach t,$(recovery_toybox_symlinks),ln -sf rtoybox $(t);)

$(INSTALLED_RECOVERYIMAGE_TARGET): $(MKBOOTFS) $(MKBOOTIMG) $(MINIGZIP) \
$(INTERNAL_RECOVERYIMAGE_FILES) \
$(recovery_ash_binary) $(recovery_reboot_binary) $(recovery_toybox_binary) \

----------------------------------------------------------------------------------------------------
recovery/etc/init.rc
service console /sbin/ash
    class core
    console
    user root
    group root
    seclabel u:r:recovery:s0

on property:ro.debuggable=1
    start console

on property:service.adb.root=1
    start console






===========================================================

===========================================================
----------------------------------------------------------------------------------------------------






===========================================================

===========================================================
----------------------------------------------------------------------------------------------------

[Android] sepolicy

/external/sepolicy/file_contexts

add :
/system/bin/abc  u:object_r:abc_exec:s0

you can add
/external/sepolicy/abc.te

in abc.te
type abc, domain;
type abc_exec, exec_type, file_type;
init_daemon_domain(abc);

[Android] Android編譯系統參考手冊

build/core/binary.mk

定義了將asm,c,cpp,yacc,lex源代碼編譯為目標文件的基本規則
模塊想生成某類型目標時不會直接包含該makefile,但如果生成二進製程序,會間接包含該makefile
dynamic_binary.mk, executable.mk,host_executable.mk,host_shared_library.mk
host_static_library.mk,prebuilt.mk,raw_executable.mk,shared_library.mk,static_library.mk
等makefile都會包含binary.mk
所有的目標文件將添加到$(all_objects)變量裡

LOCAL_SDK_VERSION

build/core/java.mk裡定義該變量
LOCAL_SDK_VERSION := $(PDK_BUILD_SDK_VERSION)
如果定義了LOCAL_SDK_VERSION,那麼不能定義LOCAL_NDK_VERSION,否則會提示LOCAL_NDK_VERSION is now retired
如果定義了LOCAL_SDK_VERSION,那麼不能定義LOCAL_IS_HOST_MODULE,否則提示LOCAL_SDK_VERSION cannot be used in host module
因為編譯app時,常需要編譯jni代碼
示例:LOCAL_SDK_VERSION: 9

HISTORICAL_NDK_VERSIONS_ROOT

ndk的路徑,在config.mk裡定義:
  HISTORICAL_NDK_VERSIONS_ROOT := $(TOPDIR)prebuilts/ndk
  即prebuilts/ndk

my_ndk_source_root

my_ndk_source_root := $(HISTORICAL_NDK_VERSIONS_ROOT)/current/sources
示例:HISTORICAL_NDK_VERSIONS_ROOT: prebuilts/ndk
示例: my_ndk_source_root : prebuilts/ndk/current/sources

my_ndk_version_root

my_ndk_version_root := $(HISTORICAL_NDK_VERSIONS_ROOT)/current/platforms/android-$(LOCAL_SDK_VERSION)/arch-$(TARGET_ARCH)
示例:
  my_ndk_source_root : prebuilts/ndk/current/current

LOCAL_NDK_STL_VARIANT

示例:
    LOCAL_NDK_STL_VARIANT := system

my_ndk_stl_include_path

示例:prebuilts/ndk/current/sources/cxx-stl/system/include

my_ndk_stl_shared_lib_fullpath

示例:
   prebuilts/ndk/cxx-stl/stlport/libs/armeabi-v7a/libstlport_static.a

my_ndk_stl_shared_lib

示例:
     my_ndk_stl_shared_lib := -lstlport_shared

my_ndk_stl_static_lib

示例:prebuilts/ndk/current/sources/cxx-stl/stlport/libs/armeabi-v7a/libstlport_static.a

LOCAL_SYSTEM_SHARED_LIBRARIES

ifdef LOCAL_IS_HOST_MODULE
  ifeq ($(LOCAL_SYSTEM_SHARED_LIBRARIES),none)
LOCAL_SYSTEM_SHARED_LIBRARIES :=
  endif
else
  ifeq ($(LOCAL_SYSTEM_SHARED_LIBRARIES),none)
LOCAL_SYSTEM_SHARED_LIBRARIES := $(TARGET_DEFAULT_SYSTEM_SHARED_LIBRARIES)
  endif
endif
示例:
  TARGET_DEFAULT_SYSTEM_SHARED_LIBRARIES:libc libstdc++ libm
 LOCAL_SYSTEM_SHARED_LIBRARIES:libc libstdc++ libm

Function: insert-liblog

使得包含了libcutils或者libutils的模塊,也包含liblog,並使得liblog排在前面

LOCAL_SHARED_LIBRARIES

表示模塊要鏈接的動態鏈接庫
ifneq (,$(filter libcutils libutils,$(LOCAL_SHARED_LIBRARIES)))
 LOCAL_SHARED_LIBRARIES := $(call insert-liblog,$(LOCAL_SHARED_LIBRARIES))
endif
 示例:frameworks/av/media/mtp模塊
Android .mk LOCAL_SHARED_LIBRARIES := libutils libcutils libusbhost libbinder
最終:LOCAL_SHARED_LIBRARIES: libutils liblog libcutils libusbhost libbinder

LOCAL_STATIC_LIBRARIES

表示模塊要鏈接的靜態庫
 ifneq (,$(filter libcutils libutils,$(LOCAL_STATIC_LIBRARIES)))
LOCAL_STATIC_LIBRARIES := $(call insert-liblog,$(LOCAL_STATIC_LIBRARIES))
endif
示例:external/busybox/Android.mk
LOCAL_STATIC_LIBRARIES := libcutils libc libm
最終:
 LOCAL_STATIC_LIBRARIES := libcutils libc libm liblog 

LOCAL_WHOLE_STATIC_LIBRARIES

鏈接時會將LOCAL_WHOLE_STATIC_LIBRARIES類型的靜態鏈接庫的所有目標代碼放入最終目標文件裡,而不去掉
These are the static libraries that you want to include in your module without allowing the linker to remove dead code from them. This is mostly useful if you want to add a static library to a shared library and have the static library's content exposed from the shared library.
ifneq (,$(filter libcutils libutils,$(LOCAL_WHOLE_STATIC_LIBRARIES)))
  LOCAL_WHOLE_STATIC_LIBRARIES := $(call insert-liblog ,$(LOCAL_WHOLE_STATIC_LIBRARIES))
endif
示例:
dalvik/vm/Android.mk
LOCAL_WHOLE_STATIC_LIBRARIES += libexpat libcutils libdex liblog libz
最終
 LOCAL_WHOLE_STATIC_LIBRARIES += libexpat libcutils libdex liblog libz liblog

installed_shared_library_module_names

安裝的動態鏈接庫名字,用於定義依賴的動態鏈接庫
ifdef LOCAL_SDK_VERSION
  # Get the list of INSTALLED libraries as module names.
  # We cannot compute the full path of the LOCAL_SHARED_LIBRARIES for
  # they may cusomize their install path with LOCAL_MODULE_PATH
  installed_shared_library_module_names : = \
$(LOCAL_SHARED_LIBRARIES)
else
  installed_shared_library_module_names := \
$(LOCAL_SYSTEM_SHARED_LIBRARIES) $(LOCAL_SHARED_LIBRARIES)

LOCAL_SYSTEM_SHARED_LIBRARIES

Used while building the base libraries: libc, libm, libdl.
Usually it should be set to "none," as it is in $(CLEAR_VARS).
When building these libraries, it's set to the ones they link against. For example, libc , libstdc++ and libdl don't link against anything, and libm links against libc. Normally, when the value is none, these libraries are automatically linked in to executables and libraries,
so you don't need to specify them manually.
    示例:
 libc libstdc++ libm

LOCAL_REQUIRED_MODULES

本模塊依賴的模塊
 Set LOCAL_REQUIRED_MODULES to any number of whitespace-separated module names, like "libblah" or "Email".
 If this module is installed, all of the modules that it requires will be installed as well.
 This can be used to , eg, ensure that necessary shared libraries
 or providers are installed when a given app is installed
示例:
LOCAL_REQUIRED_MODULES += $(installed_shared_library_module_names)

LOCAL_CLANG

表示編譯C代碼

LOCAL_CFLAGS

表示編譯C代碼時用的參數

LOCAL_LDFLAGS

表示鏈接時用的參數

CLANG

C編譯器
CLANG := $(HOST_OUT_EXECUTABLES)/clang$(HOST_EXECUTABLE_SUFFIX)

CLANG_CXX

C++編譯器
CLANG_CXX := $(HOST_OUT_EXECUTABLES)/clang++$(HOST_EXECUTABLE_SUFFIX)

LOCAL_ENABLE_APROF

編譯動態鏈接庫時用到

LOCAL_ASFLAGS

Explicitly declare assembly-only __ASSEMBLY__ macro for
assembly source
  LOCAL_ASFLAGS += -D__ASSEMBLY__

LOCAL_INTERMEDIATE_TARGETS

編譯動態鏈接庫時用,
LOCAL_INTERMEDIATE_TARGETS := $(linked_module)

LOCAL_GENERATED_SOURCES

編譯時生成的源代碼文件,像aidl將專為java代碼

proto_generated_cc_sources

定義了將.proto編譯為.cc的目標

proto_generated_objects

定義了將 proto代碼編譯後的c代碼編譯為目標文件的目標

yacc_cpps

利用yacc將.y文件編譯為.cpp文件

yacc_objects

將.y文件編譯的.cpp文件編譯為目標文件

lex_cpps

利用lex將.l文件編譯為.cpp文件

lex_objects

利用lex將lex編譯出來的.cpp編譯為目標文件   

cpp_objects

將cpp編譯為目標文件

gen_cpp_objects

將生成的Cpp編譯為目標文件

gen_s_objects

將彙編代碼.s,.S編譯為目標文件

c_objects

將c代碼編譯為目標文件

gen_c_objects

將生成的C文件編譯為目標文件

objc_sources

將objectc代碼(以.m結尾)編譯為目標文件   

asm_objects_S

將彙編代碼編譯[.S]為目標文件

asm_objects_s

將彙編代碼編譯[.s]為目標文件   

import_includes

需要include的頭文件
內容示例:-I system/core/fs_mgr/include

all_objects

要編譯的目標集合 
some rules depend on asm_objects being first. If your code depends on
   being first, it's reasonable to require it to be assembly.
   all_objects := \
$(asm_objects) \
$(cpp_objects) \
$(gen_cpp_objects) \
$ (gen_asm_objects) \
$(c_objects) \
$(gen_c_objects) \
$(objc_objects) \
$(yacc_objects) \
$(lex_objects) \
$(proto_generated_objects) \
$(addprefix $(TOPDIR)$(LOCAL_PATH)/,$(LOCAL_PREBUILT_OBJ_FILES )) 

LOCAL_COPY_HEADERS

需要拷貝至安裝目錄的頭文件集合,你需要同時定義LOCAL_COPY_HEADERS_TO 

LOCAL_COPY_HEADERS_TO

需要拷貝頭頭文件至哪個安裝目錄

LOCAL_CC

你可以通過LOCAL_CC定義一個不同的C編譯器

LOCAL_CXX

你可以通過LOCAL_CXX定義一個不同的C++編譯器

LOCAL_ASSET_FILES

編譯Android Package(app)程序時,通常用LOCAL_ASSET_FILES,表示assets目錄的所有文件
通常使用方式:
LOCAL_ASSET_FILES += $(call find-subdir-assets)   

LOCAL_NO_DEFAULT_COMPILER_FLAGS

通常為C或者C++源代碼文件的編譯提供了默認的頭文件目錄和flag,可以通過LOCAL_NO_DEFAULT_COMPILER_FLAGS設置不使用這些東東

LOCAL_JAVACFLAGS

額外的編譯java用的flags
示例:
LOCAL_JAVACFLAGS += -Xlint:deprecation

LOCAL_JAVA_LIBRARIES

當鏈接java app程序和庫時, LOCAL_JAVA_LIBRARIES指定了哪些java類將被包含,
目前只有LOCAL_JAVA_LIBRARIES := core framework
注意目前編譯app設置LOCAL_JAVA_LIBRARIES是不必要的,也不被允許的,在include $(BUILD_PACKAGE)時
合適的庫都會被包含進來

LOCAL_LDFLAGS

額外的鏈接flag
記住flag的順序很重要,需要在所有平台都測試,否則容易出錯

LOCAL_LDLIBS

額外的動態鏈接庫
LOCAL_LDLIBS allows you to specify additional libraries that are not part of the build for your executable or library.
Specify the libraries you want in -lxxx format; they're passed directly to the link line.
However, keep in mind that there will be no dependency generated for these libraries.
It's most useful in simulator builds where you want to use a library preinstalled on the host.
The linker (ld) is a particularly fussy beast,
so it's sometimes necessary to pass other flags here if you're doing something sneaky.
Some examples:
LOCAL_LDLIBS += -lcurses -lpthread
LOCAL_LDLIBS += -Wl,-z,origin 

LOCAL_NO_MANIFEST

如果你的packege沒有manifest,可以設置LOCAL_NO_MANIFEST:=true
一般資源包會這麼做

LOCAL_PACKAGE_NAME

App名字
示例: Dialer, Contacts, etc.
This will probably change or go away when we switch to an ant-based build system for the apps.

LOCAL_POST_PROCESS_COMMAND

你可以為主機上的可執行程序添加一條命令,這條命令在這個模塊被鏈接後執行
 You might have to go through some contortions to get variables right because of early or late variable evaluation:
module := $(HOST_OUT_EXECUTABLES) /$(LOCAL_MODULE)
LOCAL_POST_PROCESS_COMMAND := /Developer/Tools/Rez -d __DARWIN__ -t APPL\
-d __WXMAC__ -o $(module) Carbon.r 

LOCAL_PREBUILT_EXECUTABLES

預編譯好的可執行程序,一般通過include $(BUILD_PREBUILT)設置
會將預編譯好的程序拷貝直接拷貝至安裝目錄 

LOCAL_PREBUILT_LIBS

預編譯好的庫,當使用including $(BUILD_PREBUILT) or $(BUILD_HOST_PREBUILT)
會將LOCAL_PREBUILT_LIBS所指的庫拷貝到安裝目錄

LOCAL_UNSTRIPPED_PATH

沒有strip的程序存放路徑,通常放在symbols目錄
Instructs the build system to put the unstripped version of the module somewhere
other than what's normal for its type.
Usually, you override this because you overrode LOCAL_MODULE_PATH for an executable or a shared library.
If you overrode LOCAL_MODULE_PATH, but not LOCAL_UNSTRIPPED_PATH, an error will occur.

LOCAL_MODULE_PATH

表示模塊生成後的程序安裝路徑,設置該變量後,必須設置LOCAL_UNSTRIPPED_PATH,如果是預編譯的類型,則不用設置 
   Instructs the build system to put the module somewhere other than what's normal for its type.
   If you override this, make sure you also set LOCAL_UNSTRIPPED_PATH
   if it's an executable or a shared library so the unstripped binary has somewhere to go.
An error will occur if you forget to.

LOCAL_YACCFLAGS

額外的yacc編譯器flag
Any flags to pass to invocations of yacc for your module.
A known limitation here is that the flags will be the same for all invocations of YACC for your module.
This can be fixed. If you ever need it to be, just ask.
LOCAL_YACCFLAGS := -p kjsyy

LOCAL_ADDITIONAL_DEPENDENCIES

額外的依賴
If your module needs to depend on anything else that isn't actually built in to it,
you can add those make targets to LOCAL_ADDITIONAL_DEPENDENCIES.
Usually this is a workaround for some other dependency that isn't created automatically.

LOCAL_BUILT_MODULE

表示編譯鏈接後的目標文件(文件路徑+文件名​​),存放在臨時目錄
When a module is built, the module is created in an intermediate directory then copied to its final location.
 LOCAL_BUILT_MODULE is the full path to the intermediate file.
 See LOCAL_INSTALLED_MODULE for the path to the final installed location of the module.

LOCAL_HOST

表示是在模塊生成的文件是在主機上的程序
Set by the host_xxx.make includes to tell base_rules.make
and the other includes that we're building for the host.
Kenneth did this as part of openbinder, and I would like to clean it up so the rules,
 includes and definitions aren't duplicated for host and target.

LOCAL_INSTALLED_MODULE

表示模塊的安裝路徑+文件名 ​​,存放在安裝目錄
    The fully qualified path name of the final location of the module.
    See LOCAL_BUILT_MODULE for the location of the intermediate file that the make rules should actually be constructing.

LOCAL_REPLACE_VARS

Used in some stuff remaining from the openbinder for building scripts with particular values​​ set,

LOCAL_SCRIPTS

Used in some stuff remaining from the openbinder build system that we might find handy some day.

LOCAL_STRIP_MODULE

表示該模塊生成的目標是否需要被strip
   Calculated in base_rules.make to determine if this module should actually be stripped or not,
   based on whether LOCAL_STRIPPABLE_MODULE is set, and whether the combo is configured to ever strip modules.
   With Iliyan's stripping tool, this might change.

LOCAL_STRIPPABLE_MODULE

表示模塊生成的文件是否能被Strip,只有可執行程序和動態鏈接庫可以被strip 
Set by the include makefiles if that type of module is strippable.  
Executables and shared libraries are.

all_libraries

all_libraries is used for the dependencies on LOCAL_BUILT_MODULE.

export_includes

導出的頭文件,參看 import_includes