再由 bmp_logo_bitmap 判定0x24為背景色
在對應至 bmp_logo_palette 可得知0x24 is 0x0FFF
out/uboot/include/bmp_logo_data.hunsigned short bmp_logo_palette[] = {0x0000, 0x0FFF, 0x0666, 0x0666, 0x0FFF, 0x0666, 0x0666, 0x0F00,0x0F00, 0x0FFF, 0x0FFF, 0x0F00, 0x0666, 0x0666, 0x0000, 0x0F00,0x0666, 0x0666, 0x0E11, 0x0F00, 0x0FFF, 0x0FFF, 0x0F00, 0x0FFF,...}unsigned char bmp_logo_bitmap[] = {0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24,0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24,0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24,...}
經過下列運算,可得知背景色為 0xf0
uboot-imx/drivers/video/cfb_console.cfor (i = 0; i < VIDEO_LOGO_COLORS; i++) {logo_red[i] = (bmp_logo_palette[i] & 0x0f00) >> 4;logo_green[i] = (bmp_logo_palette[i] & 0x00f0);logo_blue[i] = (bmp_logo_palette[i] & 0x000f) << 4;}
在此處如果 *CONFIG_SYS_CONSOLE_FG_COL* & *CONFIG_SYS_CONSOLE_BG_COL*
皆有定義,則會使用所定義之 背景/前景 顏色填入
uboot-imx/include/video_fb.h#if defined(CONFIG_SYS_CONSOLE_FG_COL) && defined(CONFIG_SYS_CONSOLE_BG_COL)#define CONSOLE_BG_COL CONFIG_SYS_CONSOLE_BG_COL#define CONSOLE_FG_COL CONFIG_SYS_CONSOLE_FG_COL#else#define CONSOLE_BG_COL 0x00#define CONSOLE_FG_COL 0xa0#endif
因此我在project.h加入下方的定義,來完成背景色的填充
#define CONFIG_SYS_CONSOLE_FG_COL 0xa0 #define CONFIG_SYS_CONSOLE_BG_COL 0xf0
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